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15 Not Quite Impressive Enough Games of E3

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The 10 Hottest Gameplay Experiences of 2009 and 2010
The 10 Hottest Gameplay Experiences of 2009 and 2010

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The 10 most Impressive Games of E3 2009 #1
The 10 most Impressive Games of E3 2009 #1

What got the top spot and is the best of E3

Girl Gamers: Fact or Fiction?
Girl Gamers: Fact or Fiction?

Lifting the lid on the female frag fraternity …

The Best Games to Play Drunk (hic!)
The Best Games to Play Drunk (hic!)

Drink and game and you're a bloody idiot... unless you've read this guide.

The Most Influential 3D Graphics Cards in History
The Most Influential 3D Graphics Cards in History

Most of the best and some of the worst GPU’s ever to grace the 3D scene

The Complete History of Nintendo
The Complete History of Nintendo

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Is CoD5 facing an online disaster?


Taking the fight back to the past


Written by: Nathan Lawrence | 9/5/2008 5:33:46 PM




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When Call of Duty 4: Modern Warfare was announced, the title said it all in terms of the new direction the franchise had taken. The series made a gamble by stepping out of the familiar, yet overdone, territory of the World War 2 shooter and into the modern world; but it paid off in dividends. Call of Duty 4 has sold over 10 million units and was the best selling game of 2007.

Now with Call of Duty: World at War approaching its November release, and the announcement of a multiplayer beta in October, the question remains as to the levels of risk involved with revisiting the departed World War 2 genre. One of the main reasons that Call of Duty 4 sold 3 million copies between January and June of this year is the games replay value. This replay value is clearly due to the online multiplayer following the game entertains.

Call of Duty 4 has many attractive multiplayer features that set it apart from your average online shooter. Although CoD 4 uses the standard deathmatch and team based objective play modes, the difference is in the inclusion of features such as UAV reconnaissance scans, air strikes and attack helicopters. Combine these features with an experience based ranking system as well as; unlockable weapons, player perks, challenges and gameplay modes, and you have a contemporary FPS that holds its own against the other big name online shooters. But in the seeds of Call of Duty 4’s multiplayer perks lie Call of Duty: World at War’s potential destruction.

With a massive online community that is supported with patches and map packs, CoD 4 has built, and continues to grow, a sizeable community that is more than comfortable with the game’s multiplayer. Fast-forward to the upcoming franchise rewind of Call of Duty: World at War, and it stands to be seen how CoD 4’s multiplayer features will be backwards-translated into the historical series ‘sequel’.

Traditionally, FPS gamers are unwilling to join an exodus away from the familiarity of their habitual shooters, even if the move is more-or-less sideways. A famous example of this is in the Counter Strike realm when the world was thrown into turmoil over the release of Counter Strike Source. Sure Counter Strike Source had better graphics and an updated game engine, but Counter Strike purists refused to leave Counter Strike 1.6. To this day, Counter Strike 1.6 still has a sizeable online community that refuse to make the move to the updated version of the game. And in this example, a potential reluctance to change from an addictive and refined game to a ‘sequel’ becomes evident.

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Agree (0) :: Disagree (0) 1  -  CoD4 FTW! | Posted on: 9/9/2008 9:38:55 PM
I'll be honest, the biggest hurdle for me is that Treyarch are doing the game. I loved CoD2 (Infinity Ward) but number 3 (Treyarch) was utter rubbish IMHO. 

As you said WWII has been done to death. I think gamers will give it a go but CoD4 will continue to reign supreme unless the multiplayer aspect of CoD5 brings something completely new and involving.
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