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Gameplayer’s Greatest Hits
Gameplayer’s Greatest Hits

Go hard, or go home

15 Not Quite Impressive Enough Games of E3
15 Not Quite Impressive Enough Games of E3

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The 10 Hottest Gameplay Experiences of 2009 and 2010
The 10 Hottest Gameplay Experiences of 2009 and 2010

Did you guess the games that made the cut?

The 10 most Impressive Games of E3 2009 #1
The 10 most Impressive Games of E3 2009 #1

What got the top spot and is the best of E3

Girl Gamers: Fact or Fiction?
Girl Gamers: Fact or Fiction?

Lifting the lid on the female frag fraternity …

The Best Games to Play Drunk (hic!)
The Best Games to Play Drunk (hic!)

Drink and game and you're a bloody idiot... unless you've read this guide.

The Most Influential 3D Graphics Cards in History
The Most Influential 3D Graphics Cards in History

Most of the best and some of the worst GPU’s ever to grace the 3D scene

The Complete History of Nintendo
The Complete History of Nintendo

1889 to Present - the full story

Genre Showdown: MMO versus MMO


A hands on comparison of the four biggest MMOs of 2008 from our genre veteran.


Written by: Clint McCredie | 9/10/2008 9:36:55 AM




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Are MMO gamers after evolution of revolution? That’s the question facing developers and gamers alike as the MMO universe becomes increasingly crowded with new arrivals and updates of old favourites.

It almost goes without saying, but I’ll say it anyway, that there’s a massive time investment in MMOs to get much out of them. Sure, they cost $80-100 to buy and $15-20 a month to subscribe to but it’s the time sink that makes choosing the correct one at the outset so important and the prospect of a new effort that makes it so hard for most people to switch.

Gameplayer has been taking a look at the virtual lie of the land, starting with today’s patriarch, World of Warcraft.

World of Warcraft: Wrath of the Lich King
WoW’s persona must be currently drifting in a strange, but not unfamiliar, place. It’s floating around in tired but elated bewilderment somewhat akin to stage 5 of the Kael’Thas fight. The hard work is done, it’s triumphed over all adversity, there’s an awesome accomplishment under the belt but the repetition and grind is slowly and silently destroying souls, breaking guilds and driving people away.

Wow has offered virtually no new content in 15 months. Sure, there’s been a new and impressive raid instance and a cleverly concealed AQ-style grind to occupy our fingers but the active user base is growing plummeting if Blizzard’s tragic ‘Recruit a Friend’ is anything to go by.

I’ve been playing the WotLK beta for a few weeks now and it is of course definitely a case of evolution as opposed to revolution. On the plus side, the new Death Knight character is awesome with some cool new mechanics. 

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Mezzamatt
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Joined: 6/8/2008 5:45:12 PM
Agree (0) :: Disagree (0) 1  -  hmmm | Posted on: 9/10/2008 1:53:07 PM
Well, I just hope that most of the new ones were $50-60. Warhammer Online is going for $100, same from when i remember of LOTRO and Age of Conan, all around that $100, but some places sell it for around $80.

Only if the subscriptions were $15 a month, but really, we are looking at $20. The price of subscriptions throws me off these games, I would like to own one, but...the prices...I probably wouldn't touch WoW, as to me, I think it is a rip off of basically everything to do with LOTR. WoW is fairly new compared to many of fantasy like things that have been around for over 30 years. Look at Warhammer, it has been around for 30 years, and lotr, way before that.
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Gameplayer’s Greatest Hits
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Go hard, or go home
15 Not Quite Impressive Enough Games of E3
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What didn’t make the countdown and why?
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