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Pure


When you need a hit of fun, it is all about the purity...


Written by: Adam Mathew | 10/8/2008 11:02:30 AM

Classification: G
Publisher: Disney Interactive Studios
Developer: Blackrock Studios
Genre: Racing
Available on: (PC | Xbox360 | PS3)
Reviewed on: Xbox360
Price per platform: $99.95 (Xbox360 | PS3) $69.95 (PC)
Release dates: 03/10/2008
Maximum Players: 1
Max Online Players: 16
PC Specifications: 2.4GHz Intel Pentium IV, AMD Athlon 3400+ or equivalent, 128MB nVidia GeForce 6600, ATi Radeon X1300 or equivalent (excluding X1550)


Gorgeous visuals
Rocking soundtrack
Sublime trick/boost system
No fricken splitscreen
Load times are a drag
Pure is as advertised. A true arcade experience that delivers on the fun, big time.
9
metacritic gamerankings

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Straight up, Pure is basically like SSX but you're riding on an ATV. Now in case you weren’t already aware, the term ATV stands for All Terrain Vehicle, but what you may not know (if you’ve missed all the negative press about these fantastic vehicles) is that the term ‘ATV’ stands for a number of other things too.  You see, ATVs are constantly connected with unlawful trespassing, land defacement, and noise pollution – not to mention a rider fatality rate that makes malaria look like the sniffles. Quad bikes are dirty, nasty little buggers – which is why we love ‘em so much.

Beyond pissing off Greenpeace, making your ears bleed, and piledriving idiots who accelerate too hard up hills; a quad bike also marries the coolest features of a dirt bike and a rally car (i.e. power sliding like a greased Scotsman and jumping off of things while giving a one finger salute to gravity). Yes indeedy, ATVs are fun, they’re dangerous, and we love them to bits. Do we therefore love Pure by association? The answers lie within...

As mentioned earlier, Pure mimics the accessible, arcadey feel of SSX, a series of games that were more about going way over the top, rather than just replicating reality. To get amongst the action you’ll need to select yourself a hip, a.d.d. sufferer who says “to the extreme!” way too much, then build a quad bike (or select ‘one we prepared earlier’), and hurtle around a track with other like-minded reprobates. The courses available to hoon around are drawn from real-world locations including Italy, New Mexico, and the good ol’ US of A, and each track is a higgledy piggledy, multiple pathed ride through the countryside.

As you fang across these various environments you’ll have to contend with fifteen other AI controller riders who, apart from the requisite starting grid jostle, generally keep to themselves and don’t make you wish for a ‘sidekick to the face’ button. Not that such an inclusion could have been implemented here, as this is a Disney game – a surprisingly edgy Disney game – but a Disney game nonetheless.

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Joined: 6/4/2008 6:34:34 PM
Agree (0) :: Disagree (0) 1  -  yeah nice | Posted on: 9/16/2008 12:22:16 PM
who would of thought Disney could make a descent game.
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