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Gameplayer’s Greatest Hits
Gameplayer’s Greatest Hits

Go hard, or go home

15 Not Quite Impressive Enough Games of E3
15 Not Quite Impressive Enough Games of E3

What didn’t make the countdown and why?

The 10 Hottest Gameplay Experiences of 2009 and 2010
The 10 Hottest Gameplay Experiences of 2009 and 2010

Did you guess the games that made the cut?

The 10 most Impressive Games of E3 2009 #1
The 10 most Impressive Games of E3 2009 #1

What got the top spot and is the best of E3

Girl Gamers: Fact or Fiction?
Girl Gamers: Fact or Fiction?

Lifting the lid on the female frag fraternity …

The Best Games to Play Drunk (hic!)
The Best Games to Play Drunk (hic!)

Drink and game and you're a bloody idiot... unless you've read this guide.

The Most Influential 3D Graphics Cards in History
The Most Influential 3D Graphics Cards in History

Most of the best and some of the worst GPU’s ever to grace the 3D scene

The Complete History of Nintendo
The Complete History of Nintendo

1889 to Present - the full story

BioShock: Xbox 360 vs PS3


We put the two next-gen consoles head to head on common ground


Written by: Nathan Lawrence | 10/17/2008 7:02:30 PM




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The Xbox 360 release of BioShock changed the way we look at games. From a clever and accessible merging between RPG elements and traditional FPS gameplay, the plasmid list became just as important as the strength of your fully upgraded shotgun. Combine the addictive gameplay with a compelling fantasy/mystery storyline, super-impressive visuals as well as a creepy soundtrack and the result was a memorable gaming experience that simply talking about inspires the urge to replay it all over again.

Fast forward over a year from BioShock’s original release and the PS3 version of the game is, just today, hitting Aussie shores. 2K Boston and 2K Australia were responsible for the development of the original BioShock, while the reigns for the PS3 port were handed over to 2K Marin. With PS3 gamers finally being able to get their hands on a game that is a must have for any next-gen console owner, the burning question on our lips is whether 2K Marin has been able to faithfully translate the BioShock experience to Sony’s console.

The gameplay differences between the Xbox 360 and PS3 versions of BioShock are minimal. While the PS3 has had the advantage of the inclusion of extra plasmids with its retail release, these were made available to Xbox 360 users as free DLC. What the PS3 version does have going for it is an extra difficulty level, Survivor, and additional missions in the form of challenge rooms, which are separate from the game’s core campaign. Aside from this, the loading screens are more interactive than the Xbox 360’s BioShock, in that they allow the player to scroll through different quotes from the game while they wait. It’s at this point where the positive differences end.

Upon insertion of your brand spanking new copy of BioShock into your PS3, you’ll be greeted with a 5 gigabyte installation that takes around 15 minutes to complete. Sure, this can be forgiven as pre-installation is part of the PS3’s thang for most games and is a once-off occurrence; but when comparing the two next-gen copies of BioShock, it results in a tick in the con column as the Xbox 360 players did not have to wait for this to occur. The downside of the pre-installation doesn’t even hold a flame to the graphical deficiencies of BioShock on the PS3.

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N4G : News for Gamers Stumble It

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Bagmup
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Agree (3) :: Disagree (0) 1  -  When will they learn? | Posted on: 10/17/2008 6:32:23 PM
Ports to PS3 just don't work...
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corder
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Agree (3) :: Disagree (2) 2  -  so | Posted on: 10/17/2008 7:18:48 PM
it's only the graphics your complaining about there's more to Bioshock then just graphics and if you want to do a proper head to head i suggest you look at some IGN ones.
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Artemisian
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Agree (0) :: Disagree (0) 2.1  -  Stating the obvious | Posted on: 10/18/2008 9:47:25 AM
Of course there's more to it than graphics, that's true for any game. But it does make for a big point of comparison.
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Spoilers
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Agree (8) :: Disagree (7) 3  -  They're identical | Posted on: 10/17/2008 7:42:09 PM
The graphics are identical to the 360 version, and if anything, are sharper on the PS3 version.  I don't know what Gameplayer was looking at, but then again they've always been biased.  Even IGN confirms that they're pretty much identical, and possibly superior on the PS3.  And at the end of the day, who really gives a shit?  Is there really any point to this article?  Play the game for what it is and enjoy it.
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Blackwater
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Agree (2) :: Disagree (4) 4  -  HAHAHA! | Posted on: 10/17/2008 10:53:12 PM
This is hilarious. The article points out a few issues with a PS3 game and the Fanboys come out in force and says its wrong.

Kiddies, you havent played it.

Corder: Its not just the graphics (even though the PS3 supposedly has TEH BETTA GRAFICS LOL) its the framerate thats shit too.
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Adam Mathew
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Agree (0) :: Disagree (6) 5  -  Definitely Dodgier | Posted on: 10/18/2008 5:56:35 AM
Having been present at the part of the testing when we were at the exact same point in a level on both machines using the same TV (and were quickly switching between AV to compare the two) it was so fricken obvious that the Ps3 version was dodgier. Waiting 14 months to cop that is an insult.

The cries of platform bias from people who haven't tried their own comparisons are laughable, not even gonna open that can of stupid worms.
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corder
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Agree (0) :: Disagree (0) 5.1  -  be grateful | Posted on: 10/18/2008 12:26:28 PM
i don't know about you but i just feel lucky that the PS3 is getting this game at all i played the demo and thoroughly enjoyed it. To me it looks the same graphics wise on both platforms. No doubt the PC version is probably the best graphics wise but at least it isn't a huge fuck up like the Orange Box was on PS3.

You also get a teaser trailer for the 2nd game only on the PS3 disc.
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CrossDev
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Agree (0) :: Disagree (0) 5.1.1  -  Not surprising it looks worse... | Posted on: 10/18/2008 1:37:29 PM
Carmack never said the PS3 was powerful- quite the opposite.  For Rage, he said the issue was disk space and that unless MS doesn't charge them per disk, they'd have to reduce the resolution of the textures STORED ON DISK because of the licensing cost per disk.  For runtime, the 360 has a much more powerful GPU (Carmack and other devs have said this repeatedly).  Plus, at runtime, the 360 has more available memory than the PS3 because of the PS3's bloated OS and split memory architecture and fewer texture compression modes.  This means less memory for textures and framebuffers so many devs have to resort to using lower res textures and screenbuffers.  While the Cell is a better number cruncher than the PPC in the 360 on paper, it is stupid-fast. Iit's power is good for only some of the things you'd want it to do for a game (the Cell's architecture was optimized for MPEG-2 decoder because it was meant to be the heart for Blu-ray players).  The Cell has to make up for the lack of a powerful GPU and everything else the PS3 lacks compared to the 360 like a the audio encoding hardware, the video scaler, etc.  Consequently,  the Cell is greatly overburdened on the PS3 and not some infinite well of processing power like Sony's PR department portrays (shades of the Emotion Engine all over again).
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CrossDev
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Agree (0) :: Disagree (0) 5.1.2  -  Not surprising it looks worse... | Posted on: 10/18/2008 1:41:26 PM
Carmack never said the PS3 was powerful- quite the opposite.  For Rage, he said the issue was disk space and that unless MS doesn't charge them per disk, they'd have to reduce the resolution of the textures STORED ON DISK because of the licensing cost per disk.  For runtime, the 360 has a much more powerful GPU (Carmack and other devs have said this repeatedly).  Plus, at runtime, the 360 has more available memory than the PS3 because of the PS3's bloated OS and split memory architecture and fewer texture compression modes.  This means less memory for textures and framebuffers so many devs have to resort to using lower res textures and screenbuffers.  While the Cell is a better number cruncher than the PPC in the 360 on paper, it is stupid-fast. Iit's power is good for only some of the things you'd want it to do for a game (the Cell's architecture was optimized for MPEG-2 decoder because it was meant to be the heart for Blu-ray players).  The Cell has to make up for the lack of a powerful GPU and everything else the PS3 lacks compared to the 360 like a the audio encoding hardware, the video scaler, etc.  Consequently,  the Cell is greatly overburdened on the PS3 and not some infinite well of processing power like Sony's PR department portrays (shades of the Emotion Engine all over again).
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Spoilers
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Agree (3) :: Disagree (0) 6  -  Nice assumption.. | Posted on: 10/18/2008 6:02:29 PM
That's a nice assumption there Adam.  For your information, I did do a comparison between all 3 versions, on separate TV's (same model) for the console versions, and on my computer monitor (for the PC version, obviously).  As I said before, the PS3 and 360 versions are identical.  The load times are slightly faster on the PS3, but you do have to do an install (still a non-issue in my books).  Visually, you'll be hard pressed to find any difference unless you are blatantly biased (cough, Gamplayer, cough).  If anything, some of the textures are a bit sharper in the PS3 version, which is noticable in some areas, but you have to be looking for it.
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Spoilers
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Agree (3) :: Disagree (0) 7  -  Framerate | Posted on: 10/18/2008 6:05:31 PM
Forgot to also mention the framerate.  In my experience with the PS3 version (up to Hephaestus) the framerate has remained perfectly smooth without a hitch.  And it's funny you try and make out that framerate issues are exclusive to the PS3 version, as the 360 version was riddled with framerate issues too.
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bobboblaw
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Agree (2) :: Disagree (0) 8  -  Hard to believe | Posted on: 10/18/2008 6:21:07 PM
I'm hard pressed to believe Gameplayer on this topic.   IGN made it clear that both the 360 and PS3 version were pretty much the same, with the PS3 version edging out with some better textures due to the higher disc capacity.  They also said some (but not all) issues were fixed up like corpses that shake.
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Blackwater
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Agree (2) :: Disagree (3) 9  -  Head in the sand | Posted on: 10/18/2008 7:07:53 PM
Thank god for the infallible IGN.

Lets believe the site that says the PS3 version is better even though its a common occurence for boths ports on the PS3 to be rubbish and for the Unreal Engine to have issues with the PS3.

Get your head right down in that sand kiddies and enjoy your inferior version of an already average game.
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Adam Mathew
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Agree (2) :: Disagree (0) 10  -  Lovin' my PSWii60 | Posted on: 10/19/2008 6:53:22 AM
While I respect your opinion Spoiler, I saw what I saw with my own two eyes. I obviously can't account for yours or IGN's eyes.

As for bias, all the writers here on gameplayer have multi-format backgrounds, and aren't bias in any shape or form. Take me for example; I spent 4 years managing an independent game shop selling every type of platform to every type of customer (casual, hardcore, super hardcore). Then, in terms of writing, I spent a while writing about any game I could for street press mags, a year reviewing stuff for Official Playstation, a year freelancing for Australian 360, and now eight months editing a nintendo mag.

After you've seen and done all that, your perspective on videogames changes. Pretty soon the very concept of fanboyism and system bias just seems like petty tribalism, a self perpetuating joke to vaguely recall whenever somebody spits the dummy. Also, you soon realise that people who are so quick to squeal "bias!" or "fanboy!", are usually living in veeery glass houses, or they have their own hidden agenda. Not to accuse you good sir, of course, but it is something i've noticed over the years.
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