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Banjo Kazooie: Nuts & Bolts


Nuts & Bolts, or Butts & Faults?


Written by: Adam Mathew | 11/19/2008 7:05:52 PM

Classification: G
Publisher: Microsoft Game Studios
Developer: Rare
Genre: Adventure/Platformer
Available on: (Xbox360)
Reviewed on: Xbox360
Price per platform: $69.95
Release dates: 20/11/2008
Maximum Players: 4
Max Online Players: 4
PC Specifications: N/A


Building stuff can be addictive
Some rewarding puzzle solving
Not a 'true' Banjo game
Ho hum trial & error gameplay
Annoying physics/ handling issues
Neuters one of the best platformers ever made by turning it into dodgy handling LEGO simulator
7
metacritic gamerankings

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In the interest of expedience, we’re going to bear all and let the bird out of the bag early. Banjo Kazooie Nuts & Bolts is a trap. You’ll catch the very first whiff of danger when the game is loading and the second ‘handy hint’ cheerfully proclaims: ‘don’t like the vehicle-based gameplay? Perhaps you should buy the original Banjo Kazooie on XBLA!”.  Oookay then. That’s a very useful - yet disturbingly self deprecating - tip, but by the time most of us read it we'll be seventy bucks lighter.

In a scheme that’d make Wile E. Coyote (genius) proud, ‘the suits’ have decided to promote Nuts & Bolts with material that is very reminiscent of the original N64 platformer - but in actuality, this is just a cunning ruse to ensnare starry eyed, nostalgiaholics like you - like us. We wouldn’t be surprised if the big blueprint in the marketing department read as follows: step 1: lure in roadrunners with old school boxshot and infectious, yet largely uninformative teaser trailers. Step 2: get victim(s) to upend contents of wallet onto pressure pad and nibble at bird seed. Step 3: money disappears, door snaps shut behind victim. Familiar cardboard cut-outs of Banjo, Kazooie and Spiral Mountain fall over flat. Substitute classic platforming gameplay with shitty magic wrench and a Meccano set.
 
That’s the diabolical ten-four, campers. Any hardcore fans going into this game with hopes of running around, double jumping, fast trotting on Kazooie’s legs, beak slamming, or pooping eggs – will play half an hours worth, eject the disc, curl up into the fetal position and cry themselves to sleep. Because beyond the note collecting, the familiar jigsaw acquiring fetishes, and the (now depressingly memorable) xylophone strains of ‘Teddy Bear’s Picnic’ – Kameo is more of a Banjo Kazooie game than this is. What’s more insulting, is the game rubs this in your face at the start. The title screen and first area will make you clap your hands with joy as Banjo meanders through the starting area of the first N64 game, but then you’re unceremoniously whisked away from this place by ‘the Lord of Games’ a flying jerk who hangs out on the loading screens and has a (completely un-interactive) Pong screen for a face.

This annoying bastard quickly dumps you into the new hub world of Nuts & Bolts, Showdown Town, and the game then proceeds to bombard your confused brain with a university semester full of tutorials on how to build cars out of junk, and how to levitate stuff with your new magic wrench. What the hell? On a curious side note: one of these tutorials explains the virtue of adding a floatation device to your water-based vehicles. Why should you do that? To ensure – and we’re quoting here – “that they don’t sink, like this game at retail”. Refreshingly honest. If anybody’s ‘dodgy game’ alarm bell isn’t ringing at this point, you’re a mindless soccer mum waiting to happen.

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Mike Haggar
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Joined: 6/5/2008 11:53:10 AM
Agree (1) :: Disagree (0) 1  -  Damn, that's a shame. | Posted on: 11/19/2008 7:16:36 PM
Oh man, Blackwater (a.k.a. the militant Rare fan) is going to have a Breegull over this one.
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Bagmup
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Agree (1) :: Disagree (0) 2  -  Oh Oh... | Posted on: 11/19/2008 7:24:50 PM
You better leave town Adam.......

I can smell the smoke coming from Blackwaters head from here.
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Bagmup
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Agree (1) :: Disagree (0) 3  -  Hang on | Posted on: 11/19/2008 7:26:39 PM
Not one second ago the review score was 6.5, now it's 7?

Has Blackwater besieged your office already?

What gives?
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Adam Mathew
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Joined: 6/3/2008 2:50:08 PM
Agree (1) :: Disagree (0) 4  -  Yep, that was me. | Posted on: 11/19/2008 7:34:10 PM
Bags, you're like a mongoose.

My bad, got the new guy to upload it. The guy needs a hearing aid, I swear (sorry Jim, but you do).
Game's a seven. 

As a fellow Rare fan, I just hope Blackwater understands my pain, this game should have been better.

Last edited on 11/19/2008 7:36:18 PM by a moderator
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Blackwater
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Agree (0) :: Disagree (0) 5  -  lol | Posted on: 11/19/2008 7:51:44 PM
You know, I think you might have scared him a little with those comments because when I first opened the review it had scored 6.5 and when I went to the next page it magically went up to 7.

I can't really comment on the game as I haven't played it and so far the Gameplayer reviews have never steered me wrong, so won't be doing a fanboy and screaming about how wrong you are (see the reviews for PS3 exclusives to see what I mean) because for all I know tis game might destroy my precious childhood memories.

That being said, the "not a real Banjo game" and "approaching Nuts & Bolts as ‘just another game’ and not of the Banjo series" comments had me foaming at the mouth. 

I guess it all comes down to what you took from the originals as being truly Banjo, because to me a Banjo game has gloriously bright and happy visuals, fantastic music, collecting and the crazy Rare humour and characters that we've all grown to love. From what I've seen and experienced the game has all these things.

The comments in the game referring to the games sales bombing and telling people to get the XBLA version of Banjo seem to me like a justified attack on the haters, people who for the past couples months have hated on this game like crazy without actually playing it.

The scores this game has getting haven't been very consistent either, some reviewers have given it 9s where others have given it 7s and 8s.

I do agree with the comments about the annoying weightlessness of the vehicles though, it got a tad annoying in the demo.

Ah well, I'll be picking this sucker up tomorrow. I've been forewarned so I'll approach it with caution.

P.S. 
You can pigeon hole any game; Halo is just shooting aliens.

Last edited on 11/19/2008 7:53:00 PM
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Adam Mathew
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Agree (0) :: Disagree (0) 6  -  Fair enough | Posted on: 11/19/2008 8:26:16 PM
It's all good mate, rest assured, fear does not exist in this dojo - just a miscommunication with the rookie, who shall be mercilessly beaten (you read that right Jimbo, to a bloody pulp).

I respect the fact that you want to play the game before launching into a gladiatorial contest of epic proportions. Shows reason, bespeaks of character. Everyone else here ought to pay attention to that.

Sure the music and colours are all there. But the collecting has taken a bit of a back seat, and the comedy writing isn't anywhere near the standard of the glorious Conker days. I think the scores are inconsistent because nobody really knows how to take the game. Personally, I took it as me; the dude who loved the series, and has been waiting this long for a triumphant return, and got a LEGO set instead.

At first I was mad enough to punch Jeebus in the face, but then I calmed down, looked at it at another angle and appreciated that Rare were trying something new. Problem is; I don't think the average gamer (who just wants to collect some shit, and butt stomp a witch) will be as open minded.

We can agree to agree on your pigeon hole comment - Halo is totally about shooting aliens.

Last edited on 11/20/2008 6:32:32 AM by a moderator

Last edited on 11/20/2008 6:33:33 AM by a moderator
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Blackwater
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Agree (0) :: Disagree (0) 6.1  -  . | Posted on: 11/19/2008 8:49:39 PM
I think audience is a major problem for Rare games these days, they don't seem to have much of a target audience anymore as most of the old fans seem to have long ago come to the conclusion that Rare has lost the spark that made their games great (I would argue that this is bullshit) and most gamers these days don't want games that have the kind of bright and cheerful flair on offer in Rare games, they'd rather run over pedestrians, wipe out a race of aliens or just play the latest GRIMDARK game.

How do you market a game made by Rare? Nobody wants games that take a huge amount of time to complete (see: Banjo-Tooie), or games that aren't packed with gore and manliness (though Conker had both of these).

Too hard for today's kids and too kiddy for everyone including the kids who'd rather pick up a copy of Gears of War rather than something with more charm.

I guess it all comes back to what Peter Moore said in his interview with The Guardian, maybe the gaming industry has passed Rare by. Its a shame.
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Mike Haggar
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Agree (0) :: Disagree (0) 7  -  bravo, reason! | Posted on: 11/19/2008 8:51:11 PM
Got me a LEGO set for Christmas once. Wanted a Thunder-punch Heman instead.

It's been fifteen years since that terrible day and I only told Nana just yesterday that I've forgiven her. Some people said it was a silly gesture, but I truly believe you can still hear things when you're in a lead pipe induced coma... 
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Adam Mathew
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Agree (1) :: Disagree (0) 8  -  Rare genre | Posted on: 11/19/2008 9:23:03 PM
I was just talking to Chris about this the other day. Where have all the good 3D platformers gone? (or the fricken cowboys, for that matter).

Last gen had some great stuff: Voodoo Vince, Psychonauts, Conkers, etc, etc. This gen I'm looking at maybe Spyro, Ratchet and Clank, Super Mario Galaxy, and LittleBigPlanet (if you reeeally want to stretch the term '3D platformer'). Where does that leave me on Saturday night when I'm itching to collect more crap than a kleptomaniac plumber? Nowheresville.

I have no doubt that Rare are a ridiculously talented bunch of people, but I seriously suspect they're having their goal posts continually moved by higher ups armed with demographic this, focus group here, and profit margin that.

 
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Blackwater
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Agree (1) :: Disagree (0) 9  -  . | Posted on: 11/19/2008 9:50:34 PM
I'm pretty sure Microsoft is under the delusion that Rare games are better suited for kids and casual gamers.

"So we used Viva Pinata as a broader play into the more casual market to attract younger consumers, female consumers and to take a little bit of the edge off the box." - Peter Moore.

^ If they're doing this with every Rare game then they're doomed to fail. My greatest fear is that M$ will do what they did to Ensemble. That would be the day I lose faith in the today's gamers and the gaming industry.

Speaking of missing cowboys, I was wondering where the decent western games had gone a few days ago while watching Tombstone (the best damn western ever). Where is my Red Dead Revolver sequel?

Last edited on 11/19/2008 9:51:13 PM
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Adam Mathew
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Agree (0) :: Disagree (0) 10  -  true that | Posted on: 11/20/2008 6:31:40 AM
"Maybe poker isn't your game, Ike. I know, let's have a spelling contest"... amen, dude. Val Kilmer stole the show as Doc Holliday. Love that fricken movie.

I played Red Dead again recently, still golden. GUN was pretty tight too. Why, I even saw a nostalgic Luke Reilly score the 360 version for just ten bucks the other day.
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Luke Reilly
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Agree (0) :: Disagree (0) 11  -  | Posted on: 11/20/2008 10:55:57 AM
"Why, it's the drunk piano player. You're so drunk, you can't hit nothin'. In fact, you're probably seeing double!"

"I have two guns, one for each of ya."

Doc Holliday = legend. 

Yes, more westerns please.
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Gregory House
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Joined: 11/24/2008 4:09:35 PM
Agree (0) :: Disagree (0) 12  -  | Posted on: 11/24/2008 4:16:51 PM
Gun was fricken' hard on insane difficulty. Patient's died from my rage caused by that game.
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