Way back in the annals of gaming history - the early nineties to be precise - an incredibly important game was released on the PC. That game was iD Software's now permanently immortalised Doom. We don't have to tell you about it, you already know, but depending on just how old you are and just how much you tinker with your games you might not realise Doom possessed one of the first heavily modded game engines.
By the time Doom was released people had already dabbled in modding on earlier games like Wolfenstien 3D and A Bard's Tale with such fervour that iD co-founder Tom Hall made one of his early goals with Doom to allow user created content to be designed with as much ease as possible. At release users could alter the graphics, levels, sounds and even core design of Doom by taking to its internal 'WAD' file format with an array of MS-DOS based tools creating new, funny and downright stupid content for the 'father-figure' FPS game. Enterprising folk created new maps, new themes or even comedic endeavours like ‘Mock 2: The Speed of Stupid’ – a bundle of Doom maps whose designs were intentionally bizarre, boring or downright freaky.
From early forays like this an unspoken partnership was born between developers and end users that has exploded into a fiery dynamic world of user created content that takes the games we know and love, and makes them better. Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.
The advantages of modding are easily spotted; the consumer gets to purchase a new game that once conquered, can be re-played in a new setting with new content or environments, while old games have their shelf life extended considerably through modding teams pushing the engine further with their own imagination and ingenuity. For the developer, the trade-off of spending time bundling good tools to expose the inner workings of its games for the modding community begets better sales of the title thanks to the attractiveness of the extra content available. And happily nestled in the middle of all this are the modders themselves, who get unprecedented exposure online to sell their own skills by building on the foundations of commercially released games.