Glen Schofield is the head of the studio working on the exciting new horror sci-fi IP Dead Space, and he was in Sydney yesterday to have a chat and show us some new levels from the game. Dead Space is looking absolutely awesome, check out our fresh thoughts on this game following our great first impression at E3. But first a little bit of goss.
Impressed with the visuals being displayed on screen, not to mention the technical achievements in the strategic dismemberment and zero gravity environments, and the amazing use of surround-sound, we talked openly about the middleware. The engine’s origins are in From Russia with Love and The Godfather game, but soon after that open-world mafia hit was released the engine was taken internally within the Dead Space studio and worked on specifically for the game.
Glen was very excited about what the engine can offer, and how malleable it is. Lawyers are currently on the job sorting out the legalities of officially naming the engine and an announcement on this will be made soon. The engine is already being used in the creation of The Godfather 2 video game, and following the completion of the naming process, Glen hopes the engine will become a key tool in future EA titles.
In particular he pointed to the success of Unreal Engine 3, and how it is the way other studios and developers have added to the engine which has seen it become such a success. We’ve talked previously about EA’s buying raid on the middleware market, and this is looking like adding another formidable piece of tech to the company’s incredible library. And if what we saw yesterday of Dead Space is anything to go by, we have to add this sucker to our 18 Best Game Engines of the Next-Generation list.
Review code coming in next week – we’ll keep you posted.