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Dota 2 Review: The Infinite War

Valve's MOBA is still the most demanding free-to-play game on PC. We tried to explain it without starting a flame war. We failed, politely.

Byline

Tom Brennan

Video & esports

Published

1 min read

Official promotional artwork for Dota 2

Reviews

Dota 2

Image credit: © Valve Corporation

Image credit: © Valve Corporation. Dota 2 and related trademarks belong to their respective owners. Used for editorial coverage on GamePlayer.

Official Steam store promotional artwork used for editorial review and news coverage. GamePlayer does not own this artwork and does not claim the associated trademarks.

Dota 2 is not a game you finish. It is a sport you join, leave, and rejoin when a patch rewires your hero. Valve's MOBA remains free, remains deep, and remains the easiest way to spend four hours arguing about a courier.

Why it never ended

Every hero is a paragraph. Every item is a sentence that changes the paragraph. The map is a third player. When Icefrog — or whoever is wearing that name this year — ships a patch, the entire ladder rewrites its homework. That churn is the product. League streamlined. Dota doubled down on denial, turn rates, and the idea that you should be punished for walking in a straight line.

The International still matters in a way few esports events do. So do the battle pass years that funded it. Even when Valve goes quiet, the client fills with custom games, arcade modes, and people who will coach you if you mute all chat first.

The tax

The tutorial is better than it was in 2013 and still inadequate. New players meet a community that has been here for a decade and a half. Matchmaking tries. Smurfs persist. A bad game is 45 minutes. A good game is also 45 minutes. You have to want this.

If you do want it, there is nothing else like the moment a well-timed Black Hole wins a game you should have lost. That feeling does not exist in a battle royale.

Verdict

9.2/10 for the players who already live here, and a warning label for everyone else. Dota 2 is the infinite war. Bring a notepad. Leave your ego on the fountain.

Written by Tom Brennan, Video & esports. Covers Dota, StarCraft, and the LAN scene from Perth to the east-coast majors.

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