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Monster Hunter Wilds Review: Capcom Sands the Edges — and Some of the Teeth

The hunts feel better than they ever have. The walls you used to climb are lower. That is both the pitch and the complaint.

Byline

Jess Nguyen

Reviews editor

Published

3 min read

Official promotional artwork for Monster Hunter Wilds

Reviews

Monster Hunter Wilds

Image credit: © Capcom Co., Ltd.

Image credit: © Capcom Co., Ltd. Monster Hunter Wilds and related trademarks belong to their respective owners. Used for editorial coverage on GamePlayer.

Official Steam store promotional artwork used for editorial review and news coverage. GamePlayer does not own this artwork and does not claim the associated trademarks.

Capcom did not forget how to make a hunt feel expensive. Monster Hunter Wilds still turns a 15-minute fight into a short film about positioning, sharpness, and the exact second you should have sheathed. What it forgot, at launch, was how to make you afraid of the thing you are filming.

I hunted on PS5 and PC, solo with Support Hunters, then in a three-human SOS that spent more time laughing at a cart than carting. The weapons still sing. The Forbidden Lands look like a nature documentary that wants you dead. The campaign let me walk out the door without learning a single defensive jewel.

The hunt, sanded

Quality-of-life is the star. You stay in the field. Meals last on a timer instead of a ritual. The Seikret is the Wirebug's calmer cousin: less circus, more "get me to the next turf war." Weather actually changes a locale's face — sandstorm, plenty, downpour — even when it does not always change the math.

Focus Mode and Wounds give every weapon a shared mini-game. When it clicks, you are a surgeon. When the monster is already melting, you are a surgeon performing on a training dummy. That is the review in one wound break.

New monsters have swagger. Returning ones have better lighting. Arkveld is a headliner that understands spectacle. I still wanted one launch elder that sent me back to camp to think.

Story, then steam

The cast is likable in a way Monster Hunter stories rarely bother with. Alma, Gemma, Erik — they have pulses. The plot is still "uncharted ecosystem, please hit it," and I am fine with that. I am less fine with a credits roll that arrives before a single hunt has asked me to rebuild a set.

Post-game is where Wilds starts speaking fluent Monster Hunter. Title updates matter more than usual because the launch endgame is a foyer. If you only review the foyer, you undersell the house Capcom intends to build. If you only review the roadmap, you are reviewing a press release. I scored the game I played, then noted the scaffolding.

PC launch performance was a known mess; later patches walked it back. Play on console if you want the lower-stress install. Play on PC if you want the sharper hunt and you are willing to keep Steam updated like a ritual.

The Monster Hunter Wilds hub is the collection point. For the 2026 PS5 pile it sits in, see Best PS5 games 2026.

Consensus, credited

According to IGN's Tom Marks, Wilds is "smoothing out the already excellent process" of the hunt, scored 8/10, while calling out how little it asked him to think about equipment. That is uncomfortably close to my notebook. I am a tenth higher on combat feel, a tenth lower on how fast the grind evaporated, and we land in the same band.

Australia: should you buy it?

Full live-service-adjacent price, but this is still a complete Capcom hunt, not a battle pass wearing a wyvern. Buy it if you have two friends and a Sunday. Wait for a sale if you are a World/Rise veteran who mainly shows up for the expansion wall. On AU storefronts, watch Steam and PSN — JB's physical bundle is occasionally the quiet winner.

If you have never hunted, this is the most polite door Capcom has ever installed. Walk through it. Just know the building gets more interesting after the credits, and after the patches.

Score: 8.1 / 10.

Monster Hunter Wilds: quick answers

What is GamePlayer's Monster Hunter Wilds review score?
8.1 / 10. Superb hunt feel and quality-of-life, with a campaign that never really tests your armour.
What platforms is Monster Hunter Wilds on?
PlayStation 5, Xbox Series, and PC. Cross-play is the right call. PC needed patches; it is in better shape now than at launch.
How long is Monster Hunter Wilds?
The story can be cleared in a long weekend. The actual game is the post-credits hunt loop, title updates, and whatever wall Capcom adds next.
Is Monster Hunter Wilds worth buying in Australia?
Yes if you want the modern hunt and have friends (or AI hunters) to play with. Wait for a Steam / PSN sale if you are a veteran who mainly buys expansions for the walls.

Written by Jess Nguyen, Reviews editor. Melbourne-based critic covering RPGs, roguelikes, and anything with a decent character creator.

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