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Skyrim Anniversary Review: Still the Elder Scrolls

Fifteen years on, Tamriel is still where we go when a new RPG misses. The bugs are folklore. The mountains still work.

Byline

Jess Nguyen

Reviews editor

Published

1 min read

Official promotional artwork for The Elder Scrolls V: Skyrim

Reviews

The Elder Scrolls V: Skyrim

Image credit: © Bethesda Softworks LLC / ZeniMax Media Inc.

Image credit: © Bethesda Softworks LLC / ZeniMax Media Inc. The Elder Scrolls V: Skyrim and related trademarks belong to their respective owners. Used for editorial coverage on GamePlayer.

Official Steam store promotional artwork used for editorial review and news coverage. GamePlayer does not own this artwork and does not claim the associated trademarks.

You already know the opening cart. You already know the shout. What is left to say about Skyrim in 2025 is not that it was important — it is that it remains useful. When a modern RPG over-explains itself, we still load a save in Whiterun and go pick a direction.

A mountain range as a design document

Bethesda's gift was density without a checklist personality. Radiant quests can be thin, but the world is thick: a cave that has no business being that complete, a hold that feels politically petty, a dragon that interrupts the grocery run. The Anniversary extras and Creation Club add-ons are a mixed museum, yet the base loop is intact. Walk. See a ruin. Become someone else for an evening.

On PC the remaster-plus-modding pipeline is the real edition. On Switch, Skyrim is a miracle of portability — a full Elder Scrolls in a backpack, frame rate be damned. Consoles get the comfortable middle: stable, pretty enough, still full of goats on roofs.

The folklore we accept

The inventory UI is a relic. Stealth archers remain the path of least resistance. Radiant bandit camps repeat like a chorus. We have written those sentences since 2011. They are true and they no longer decide the score. Skyrim is not competing with last month's launch. It is competing with the idea of a place you can keep.

What has aged best is tone. The civil war is small-minded. The Greybeards are ridiculous. The music still does more worldbuilding than a dozen lore books.

Verdict

9.0/10. Not because it is flawless — because it is still the Elder Scrolls we actually play. If you have never finished the main quest, congratulations: you are using the game correctly.

Written by Jess Nguyen, Reviews editor. Melbourne-based critic covering RPGs, roguelikes, and anything with a decent character creator.

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