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Dragon Ball Z: Kakarot Review — Be a Superseyan

A love letter to the Saiyan saga that plays like an interactive recap tape. Fans will feast. Everyone else will wonder why the fishing is here.

Byline

Callum Wright

News editor

Published

1 min read

Official promotional artwork for Dragon Ball Z: Kakarot

Reviews

Dragon Ball Z: Kakarot

Image credit: © Bird Studio / Shueisha / Toei Animation and BANDAI NAMCO Entertainment Inc.

Image credit: © Bird Studio / Shueisha / Toei Animation and BANDAI NAMCO Entertainment Inc. Dragon Ball Z: Kakarot and related trademarks belong to their respective owners. Used for editorial coverage on GamePlayer.

Official Steam store promotional artwork used for editorial review and news coverage. GamePlayer does not own this artwork and does not claim the associated trademarks.

Yes, the old GamePlayer headline spelled it Superseyan. We are keeping the typo as a shrine. Dragon Ball Z: Kakarot wants you to live inside the anime, not outplay it. CyberConnect2 built an open-ish Earth, a greatest-hits combat system, and enough side activities to make even Goku sit down for a meal.

Recap tape, with homework

The campaign is the Saiyan through Cell (and later, Buu) sagas, staged as a series of set-pieces you already know. That is a feature if you grew up on Cartoon Network after school. You get the speeches, the transformations, the sky turning orange. Combat is light action: combos, skills, a Super Saiyan toggle that makes you feel tall.

What surprised us is the slice-of-life stuffing. Cooking, training, community board fetch quests — the mundane bits that the anime skipped. They should be padding. Sometimes they are. Sometimes they make the planet feel inhabited instead of like a loading screen between bosses.

Where the ki drops

If you wanted a serious fighter, this is not Sparking! ZERO. Boss patterns repeat, and the open map is more theme park than wilderness. PC performance was solid in our re-test; last-gen console versions showed their age around busy villages.

Story structure also assumes affection. The game does not reinvent the Cell Games. It restages them with better lighting and a health bar.

Verdict

A warm, slightly overcooked pilgrimage for fans. 7.6/10 — play it to walk the road to Namek again, not to discover a new combat religion. Superseyan remains the correct spelling on this site.

Written by Callum Wright, News editor. Brisbane news desk. Tracks patches, storefronts, and the Australian release calendar.

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